BCA GAME DEVELOPMENT & 3D ART DESIGNING Course Details

BCA in Game Development & 3D Art Designing is a specialized 3-year undergraduate program combining computer applications with game design, programming, animation, and 3D arts. It prepares you for careers in the gaming, animation, AR/VR, and entertainment industries.

Duration: 3 years

Scope of the project

Game Development

  • Game programming (C++, C#, Python)

  • Unity & Unreal Engine

  • Game physics & mechanics

  • AI for games

  • Multiplayer game development

  • Level design

2. 3D Art & Animation

  • 3D modeling (Blender, Maya, 3ds Max)

  • Texturing, rigging, lighting

  • Character design & animation

  • Environment design

  • Motion graphics & VFX basics

3. Core BCA Subjects

  • Data structures

  • Operating systems

  • Database management

  • Web development

  • Computer networks


🎮 Skills You Will Gain

  • Game programming

  • 3D modeling & animation

  • UI/UX for games

  • AR/VR development

  • Creativity & storytelling

  • Problem-solving and logic building

Job Sector

  • Game Developer/Programmer: Writes the code that brings the game to life, handling character movement, physics, and interactions.
  • Unity/Unreal Engine Developer: Specializes in using specific game engines to build and optimize games for different platforms.
  • AI Programmer: Develops the artificial intelligence for non-player characters (NPCs).
  • Mobile Game Developer: Focuses on creating games for iOS and Android devices.
  • AR/VR Developer: Builds immersive experiences using Augmented Reality or Virtual Reality technologies. 

Job Role

  • Game Artist: A general role involving the creation of all visual elements of a game, including characters, environments, objects, and textures.
  • 3D Character Artist: Specializes in designing and creating detailed 3D models of characters and creatures, from initial concept sketches to final textured models.
  • Environment Artist / Level Designer: Creates the landscapes, architecture, and settings within the game. They design the layout of levels, place objects, and manage lighting to create an immersive and cohesive world.
  • Technical Artist: Acts as the bridge between the artistic and programming teams, ensuring visual assets are seamlessly integrated into the game engine and render correctly.
  • UI/UX Designer: Designs intuitive and visually appealing user interfaces, such as menus, health bars (HUDs), and controls, to enhance the player experience. 

Instructors

Jhon Pedrocas

Professor

Jhon Pedrocas

Professor

Stephane Smith

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